Children cannot be targeted in V.A.T.S.Attacking children results in infamy with the faction they are associated with, even though they cannot be hurt.The kids running around in Freeside who chase the giant rat have the same voice, regardless of gender.The Mister Sandman perk cannot be used on children.Since children cannot be harmed, they will generally not fight the player character, even if they are armed.However, if they are accidentally injured, they can sustain crippled limbs. After the Lone Wanderer leaves the simulation (after using the failsafe), examining Timmy's vitals verifies his death. A unique garden gnome called 'Timmy the Gnome' is placed on the Neusbaum doorstep, indicating that Timmy's Tranquility avatar has been altered. Timmy Neusbaum of Tranquility Lane is removed when the task to slaughter the residents arises, or when the Chinese invasion program starts.The only catch is that you may only have actual companion dialogue with the first 15 companions, any additional companions may have generic dialogue sequences. #Loverslab fallout 4 aaf companions modArthur Maxson, the only child-inhabitant of the Citadel, will disappear from the game if the Citadel is blown up in the final quest of Broken Steel. This mod essentially allows you to have as many companions as you want.Note: Very brief mention of childhood malnutrition (as a concept) under X6-88’s reaction Cait: Oh, Cait loves this It’s such an easy thing to make fun of Sole for, it’s her go-to joke She won’t admit Sole’s short stature does come in. Harden Simms and Maggie, two child-inhabitants of Megaton, disappear from the game if the town is blown up by detonating the atomic bomb. Request: I’ve seen many interpretations of this, but I would like to know your head canon of how companions treat/respond to a short sole.Fallout 3 notable children Edit Fallout: New Vegas notable children Edit They will always cower and flee instead of retaliating against their attacker. In Fallout 4, children remain invincible, but they, like in previous games, will react to being assaulted. Eventually, Bethesda scrapped the idea for The Elder Scrolls IV: Oblivion altogether, but in Fallout 3 they went the other way, allowing children for authenticity, but making them invincible. The game has a number of temporary companions that will only be available during certain quests. Both Far Harbor and Nuka-World introduce a single, narrative-focused companion. Automatron adds two new, fully-customizable robot companions. This once again raised issues, because the tactic would undermine the purpose of adding children in the first place, namely, realism. The base game offers 13 unique permanent companions, each with their own quirks and storyline. Bethesda's response was to simply make the characters invincible. They considered adding children to make the game more realistic, but this was a controversial choice: if the children could be killed, Bethesda likely would have been subject to serious controversy and legal problems that would arise from making it possible to murder juveniles in the game. Bethesda faced a similar problem when making The Elder Scrolls IV: Oblivion.
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